I’m trying to use both of these on android but they don’t appear to be working?
I’m using the latest openfl and lime
These are not supported yet – we need to do some additional work before they are ready again
Sorry for the wait
Was facing the same issue. Thought it was available on all platforms, as stated by the openfl API reference page, until I searched the forum 
Do you have any idea on when it could be available on openfl “next”?
any work arounds for android in the meantime?
Its whats holding back my android release.
Yes for android you can use a custom Shader
We’re making progress Render sprites to texture for GL targets
And now I need this too. 
Same for Windows, I guess all native platforms.
I was curious, is this why starling filters are not working properly?
Running into the same problem in my framework. I had to display filters for all native platforms when it comes to my Button class.
