i just converted an old Flash game to Haxe OpenFl, and ported it to Android. but getting weird crash messages :
these are specifially coming from Android 4.4 devices.
[ signal 11 (SIGSEGV), code 1 (SEGV_MAPERR) ]
i am just confused how to resolve !
i am using latest builds of everything and in game , using sounds [.ogg files] - shared objects.
Is it possible you could be using more than the maximum available memory on these devices?
i doubt may be it’s the music file which is in 5Mbs, i will try to emulate the device [A7-30GC (A7-30GC)].
Also can we play mp3 files ? because when i tested in my Android Sony Z2 the mp3 sounds were not playing at all.
No, not yet.
We don’t have an MP3 decoder, because it was prohibitively licensed (http://www.openfl.org/blog/2013/09/18/to-mp3-or-not-to-mp3/) but now the patents have expired, and we do want to add MP3 support