I’ve had a little bit of trouble with a couple of things, which I think I used to do in Flash, but don’t seem to be replicated in openFL.
It may be that the answer to this question is: “you can’t do that in openFL”, but I thought I’d check in case I’m doing something wrong.
In order to make simple buttons for debug, I was trying to add a mouse click listener on a text field, I could only get this to actually do what I wanted by wrapping the TextField in a Sprite.
I was also trying to do a similar thing with Bitmaps, but same issue…
Is it possible? Or can I only have MouseEvent.Click on a Sprite?