I have just cleaned up my system to install HaxeDevelop and the newest Haxe + libraries, and now, when compiling to HTML5, Chrome launches the game and at a certain point (I think the parsing of a spritesheet… I suspect of copypixel procedure but I could be wrong) both the 2 screens go blank and I am forced to reset the PC. Sometimes one of them resurrects a few seconds later, but rarely.
With Firefox the game runs and starts correctly (just shows the warning “A web page is slowing down your browser, what do you want to do, wait or stop it?”, but the game starts immediately after). It looks like a sort of overflow… that Chrome can’t handle. What changed between the old Haxe/Lime/Openfl (I was using Haxe 3.2.1 + Lime 5.6.0 + Openfl 6.2.0) and the latest ones? The spritesheet initialization (always copypixel ) is the biggest suspect, imho.