Export to iOS : Uncaught exception - [email protected]_full_path

when calling $ openfl test html5 in my project folder, everything exports fine, but when selecting iOS as a target i get the following exception :

Called from ? line 1
Called from CommandLineTools.hx line 1431
Called from CommandLineTools.hx line 25
Called from a C function
Called from CommandLineTools.hx line 126
Called from CommandLineTools.hx line 640
Called from lime/project/PlatformTarget.hx line 120
Called from lime/tools/platforms/IOSPlatform.hx line 378
Called from lime/tools/helpers/IOSHelper.hx line 284
Called from /usr/lib/haxe/std/neko/_std/sys/FileSystem.hx line 50
Uncaught exception - [email protected]_full_path

Exporting for iOS works usually fine though, when i test it with other example projects for instance.

I might have screwed up some settings in my project.xml maybe? Could use some help here! :}

Also my project.xml is :

<?xml version="1.0" encoding="utf-8"?>
<meta title="MixIt" package="com.pol.mixit" version="1.0.0" company="OpenFL" />
<app main="Main" path="Export" file="MixIt" />

<source path="Source" />

<haxelib name="openfl" />

<assets path="Assets" rename="assets" />

<window width="0" height="0" fps="60" background="0xFFFFFF" antialiasing="0" if="html5" />

<haxedef name="dom" if="html5" />

Here’s the call that’s causing the error. (Scroll to the end of the line.)

applicationPath is set above, but I don’t know what it’s set to. Try adding “trace(applicationPath)” just before the line that causes the error. To make this show up, you’ll also need to run haxe tools.hxml from Lime’s tools/ folder.

You should be able to lime rebuild tools to do this from anywhere on your system

did anyone fix this?

Fresh download of OpenFL today, getting the same error message for iOS and Android builds. its pretty broken.

Is your stack trace the same? What version of Lime and OpenFL?