It’s been a while since I used OpenFL so the first thing I did was upgrade to the latest version.
Current versions:
HaxeLib 3.2.0-rc.3
Haxe 3.2.1
Haxeui 1.8.21
hscript 2.1.1
hxcpp 3.4.64
layout 1.2.1
lime 5.3.0 git [dev:C:\Users\Liam\android/lime/git]
openfl 6.0.1 git [dev:C:\Users\Liam\android/openfl/git]
Here are the errors:
C:/Users/Liam/android/lime/git/lime/_backend/html5/HTML5Renderer.hx:99: characters 38-48 : Too many arguments
C:/Users/Liam/android/lime/git/lime/_backend/html5/HTML5Renderer.hx:132: characters 5-29 : lime.graphics.GLRenderContext has no field __contextLost (Suggestion: isContextLost)
C:/Users/Liam/android/lime/git/lime/graphics/opengl/GL.hx:916: characters 2-20 : lime.graphics.GLRenderContext has no field clearDepth (Suggestion: clearDepthf)
C:/Users/Liam/android/lime/git/lime/graphics/opengl/GL.hx:1222: characters 2-20 : lime.graphics.GLRenderContext has no field depthRange (Suggestion: depthRangef)
C:/Users/Liam/android/lime/git/lime/graphics/GLRenderContext.hx:835: characters 89-97 : Int should be lime.graphics.opengl.GLUniformLocation
C:/Users/Liam/android/lime/git/lime/graphics/GLRenderContext.hx:835: characters 89-97 : Int should be js.html.webgl.UniformLocation
C:/Users/Liam/android/lime/git/lime/graphics/opengl/GL.hx:2062: characters 9-38 : lime.graphics.GLRenderContext has no field getVertexAttribOffset (Suggestions: getVertexAttribf, getVertexAttribfv)
C:/Users/Liam/android/openfl/git/openfl/display/Stage3D.hx:128: characters 22-56 : Cannot access private constructor
C:/Users/Liam/android/openfl/git/openfl/display/Stage3D.hx:128: characters 43-55 : Too many arguments
Build halted with errors.
Not sure where to start with these but I’m guessing something didn’t update properly.
Is there something obvious I’m missing?