Error on iOS after update

After updating to the latest versions of OpenFL (8.9.5), HaxeFlixel (4.6.3) and Lime (7.6.3), I tried compiling my game for iOS. Although it completed the build successfully and launched the simulator, right after the splash screen disappears the following error appears:

Error lime_font_render_glyph does not have signature oioo
2019-09-28 19:11:53.416011+0100 G-Switch3[10203:214092] Unbalanced calls to begin/end appearance transitions for <SDLLaunchScreenController: 0x7fa7c1d06ae0>.

Any ideas on what could be causing this? I have also tested on Android and it works fine.

Does a clean build help?

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Ah, thanks! I did try a clean build from Xcode, but I guess it wasn’t enough. I tried manually deleting the export files and recompiling from the command line, and that did the trick :slight_smile:

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