Error: Could not process asset libraries (swflite)
I’m getting the above error when using the master git brunch of OpenFL and building a project which contains swf assets
<library id="MapAssets" path="../core/xfl/MapAssets.swf" type="swflite" preload="false" generate="true" />
Does anyone have any insight into the cause of this issue?
Switching back to the haxelib version seems to resolve this issue, but that causing incompatibility problems with the version of lime that I’m using.