I’m using tiled for the map in my game, and I’m doing a convoluted method where I am extracting from JSON using reflection, and then adding to an array, and creating tilesheets and collisions based on that.
Now I’m looking at Heaps.io and they have built in functions for extraction. I was wondering whether OpenFL has anything like that, or how you guys are handling this procedure and whether we are all doing things manually in a convoluted way.