Early Font Embeds Not Loading (SOLVED)

Fix: I just needed to set the text of the textField as the last thing to be set in order to let the properties and embedded font apply themselves to the text.

In the green, this textField is made visible after the initial game has been loaded. (Visibility is triggered by pressing any of the buttons below in the red.)

In the red, these textFields are loaded and visible immediately; single characters aren’t displaying (they’re also created in a for-loop) and Undo lacks the embedded font. They’re all being added (addChild) to the base sprite. This popped up only when I updated OpenFL to the latest version.

What version of OpenFL and Lime, what target and if HTML5, what browser were you using when this happened? Thanks :slight_smile: