Dynamic sound generation on native platforms?

I wanted to know what’s the current state of dynamic sound generation using SampleDataEvent.SAMPLE_DATA on Android, iOS, etc.
I want to use it on a game we are developing and the last time I tried it didn’t work smoothly on Android.

We’ve moved to OpenAL on all native targets, which should help create more consistency for audio, but I haven’t personally tried to use SAMPLE_DATA myself