I’m writing a renderer mainly targeted against pixel graphics with sprites usually in the size 8-32 pixels big. I’m using drawTiles to render everything, but as soon as a tile has a width that is odd (ie 9, 11, 15, etc) I get artifacts. (Most often a thin line left to the tile.)
This happens with both flash and windows targets.
Is this to be expected and I should aim to have even width/heights, or am I using it wrong?
Padding worked, but the positional error was still there. Instead I opted to always use even tile sizes and never going below 6 pixels in any direction.