In my Android app I have following method to download and save assets needed:
- Download several zip files contains image assets;
- Unzip zip files, and save all images in internal folder.
I’m saving about 200 images in a row when decompression of a single zip is done, using a ThreadPool(0,3) to write files.
In your opinion, is possible to have a file corruption during unzipping or saving of that files?
Is there a way to have a checksum to check file integrity?
I’m thinking about this kind of issue because I’ve some strange behaviors after asset downloading and save, but it’s only a supposition with no sufficient evidences in this moment.
Thanks in advance.
David.