Does Starling’s built-in Tween not provide easy sine bounce?
Not even providing a timeline?
The actuator provides a sine bounce but does not provide a timeline
And all of these gtweeks support
Does Starling’s built-in Tween not provide easy sine bounce?
Not even providing a timeline?
The actuator provides a sine bounce but does not provide a timeline
And all of these gtweeks support
I’m not quite sure what you mean by “easy sine”, but Starling’s Transitions class provides:
EASE_IN_BOUNCEEASE_OUT_BOUNCEEASE_IN_OUT_BOUNCEEASE_OUT_IN_BOUNCEBoth of the above two teen libraries have these, Starling, I didn’t see them
ease: “sine.out”
ease: “sine.in”
ease: “bounce.out”
ease: “bounce.in”
When it comes to timelines, only “tweenlite” and “gtween” have them, while the timelines for starling and actuator seem to be different!
let tl = gsap.timeline(); //create the timeline
tl.to(“.class1”, { x: 100 }) //start sequencing
.to(“.class2”, { y: 100, ease: “elastic” })
.to(“.class3”, { rotation: 180 });
The predecessor of “gsap” was “tweenlite”
Got ya’ ![]()
You can register new Transitions in Starling, so you can actually take the easing you want from Actuate's motion.easing.Sine or com.gskinner.motion.easing.Sine, and use them like this:
A custom class containing the custom easing:
import starling.animation.Transitions;
class CustomEasings {
public static inline var EASE_IN_SINE:String = "easeInSine";
public static inline var EASE_OUT_SINE:String = "easeOutSine";
public static inline var EASE_IN_OUT_SINE:String = "easeInOutSine";
public static function register():Void {
Transitions.register(EASE_IN_SINE, function(ratio:Float):Float {
return 1 - Math.cos(ratio * (Math.PI / 2));
});
Transitions.register(EASE_OUT_SINE, function(ratio:Float):Float {
return Math.sin(ratio * (Math.PI / 2));
});
Transitions.register(EASE_IN_OUT_SINE, function(ratio:Float):Float {
return -0.5 * (Math.cos(Math.PI * ratio) - 1);
});
}
}
Then elsewhere, make sure you call the register() method:
CustomEasings.register();
Then to use it, it’d be something like:
var tween = new Tween(someSprite, 0.5, Transitions.getEase(CustomEasings.EASE_IN_SINE));