Does OpenFL now support Angle?

I tried rebuilding lime with

lime rebuild windows -clean -DLIME_SDL_ANGLE

and compiling my project with <haxedef name=“angle” />, but I don’t see any difference.

With Monkey, I can compile for either opengl or angle and there is a huge difference: any kind of scrolling only runs smoothly in Angle, since vsync doesn’t work properly with opengl (running on Windows 10).

Does it make a difference if you use <set name="angle" if="windows" /> instead?