Do you want to save 'ass. getTextures (' role_ ')' separately?

I want to know if using “ass. getTextures (” role_ “)” multiple times to create a “MovieClip” will generate a large amount of memory?

var c1:MovieClip = new MovieClip(ass.getTextures(“role_”), 12);

    var c2:MovieClip = new MovieClip(ass.getTextures("role\_"), 12);

    var c3:MovieClip = new MovieClip(ass.getTextures("role\_"), 12);

    var c4:MovieClip = new MovieClip(ass.getTextures("role\_"), 12);

    var c5:MovieClip = new MovieClip(ass.getTextures("role\_"), 12);

    var c6:MovieClip = new MovieClip(ass.getTextures("role\_"), 12);

Will saving ‘ass. getTextures (’ role_ ‘)’ result in less consumption?

var arr:Vector = ass.getTextures(“role_”);

    var c1:MovieClip = new MovieClip(arr, 12);

    var c2:MovieClip = new MovieClip(arr, 12);

    var c3:MovieClip = new MovieClip(arr, 12);

@Bink ‘ass’ is an instance of’ Asset Manager ’

phew

I’d like to suggest even from an efficiency standpoint, repeating the same call each time could be avoided. Under the hood it has a bit of repeated work to do each time, and it’s avoidable.

Perhaps instead, something like this:

var roleTextures:Vector<Texture> = ass.getTextures("role\_");

var c2:MovieClip = new MovieClip(roleTextures, 12);
var c3:MovieClip = new MovieClip(roleTextures, 12);
...

As for the memory question, to be honest I’ve not tested it. My approach to this issue has always been defensive, because the applications I build typically need 24/7 uptime and stability.

I create once → re-use many.

If you are needing to remain as slim as possible in terms of system memory, then perhaps a create → destroy → cleanup ↲ approach is needed.

@Bink

Okay, okay, thank you for your positive response.

No problem! :+1:

If within a class you’re expecting to keep needing those textures (create → destroy → cleanup ↲), then I’d even suggest holding those textures in a class variable that sticks around.

It retains a persistent reference to those textures for re-use during runtime, and helps reduce pressure on the garbage collector.