Do everyone use SWF resources when developing with OpenFL?

Hello everyone, I am a beginner in OpenFL and I noticed from the beginning that OpenFL can use SWF resources,
May I ask if everyone uses SWF resources when developing with OpenFL?

No, not everyone uses SWF assets. I would guess that more people don’t use SWF assets than those that do, but that’s just my gut feeling. In terms of loading assets into OpenFL that were created in external design tools, I’d say that more people use bitmap image files.

But if you are already experienced with creating vector content in Animate, the ability to load SWF assets is a valuable capability to have in your toolbox.

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I’ve never used it in any project, from the simplest to the most complex, but it’s like Josh said: this is an excellent feature, especially if you want to work with vector graphics.

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I’ve had success with the SVG library for non-complex vector artwork.

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Nope, and unless I’m forced to do it I won’t.

Yes I do, but the right recommendation would be: it depends on the project, for me it’s helpful for fast prototyping, and for UI apps. SWF allows to create 100% customized UI very fast with reusable components, and it helps sometimes with short animations, multi-state buttons, etc.

Take a look to these corporate games and apps where I use SWF intensively for UIs and animations:

HTML5:

Bancolombia Slot Machine

Android:

ScreenClock

Among a lot more, about 100 games and apps I’ve created with OpenFL, and I could say that more than 60% use SWF

P.S. I really don’t understand why to limit to only 2 links to the new users, there are more OpenFL projects in my page: 3dlogical

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