Discussion on “TexturePackerGUI”
When using “TexturePackerGUI” to package the sprite table, I already had a “forced square”. After checking the box, the exported texture size is square. I want to ask if forcing a square “openfl” will consume more performance in rendering? Thank you
I recommend setting POT (Power of 2), as that has some benefits. However, as far as I’m aware, there is no advantage to using “Force squared” with Starling.
To more specifically answer that question though, the only negative result forcing squared may have is increased atlas size, which will impact GPU upload speed, and consume a more GPU memory, but only for atlases that would have otherwise been rectangle.
For fully packed square atlases, it would make no difference.
Thank you for your response. I am aware of it. Thank you


