For anyone wanting to set per-sprite pivot points defined in TexturePacker for spritesheets, I’ve created a custom exporter for TexturePacker that enables that feature.
I’ve tested this with Starling for OpenFL, but in theory, it should also work in Starling for ActionScript 3.0.
It seems that you are using “ps” for drawing, so you are using “TexturePackerGUI”. For me, I use “Animate” to create animations and export them directly to the “starling” texture gallery, and “Animate” also supports anchor points
One can use this whether they use Animate, PhotoShop, Inkscape, Gimp, (anything) to create their sprite assets. If one wants to continue to leverage the advantages of using TexturePacker, they now can with added pivot point support.