Crash on iOS but not other targets


I’m having a difficult time trying to find the issue for why my app seems to crash only on iOS. I have it running fine on flash,windows, android, and html. The apps looks like it is starting up but the screen stays black and then it exits. When i run inside xcode with the emulator it works, but when i build the ipa to install on my device is fails or when i deploy to a device from xcode if fails.

I was wondering if anyone else might have encountered similar issue and what is the best way to tackle this, is there a way to debug the generated code in xcode?

Unfortunately, i don’t have more to go on, i don’t even see a crash log for this and there isn’t nice error output like with the windows target when i build with debug.


Looks like my problem seems to be a memory issue. Using too much.