I’d want to propose to discuss this bug report I’ve created today. I believe that problem is wider that just about Tilemap. Tilemap is just a simplest way to describe it.
I noticed that playing very simple MovieClip exported from swf asset loads CPU&GPU to much. I thought the key could be in some swf export procedures or something like that and I started to find a different approach to play the animation.
I rasterized MovieClip frame by frame and tried copyPixels approach on each ENTER_FRAME. Nothing has been changed. I tried to use Tileset with Tilemap and again nothing has been changed. CPU& GPU load were so high for such simple operations with bitmap of 200x50 with 1:1 scale.
So I’ve created the empty project. And tried to put an empty 1x1 Tilemap on the stage. The result was the same: CPU&GPU load was inadequately high.
What is that and is the any approach or workaround to solve it? Thank you for your cooperation.