So, on further inspection I think I have something more strange going on. I’ve noticed that during compilation I’m getting tons of duplicate assets in my build. My current project has around 20 images in it, but in the final preload when I test with -verbose I can see it preloading over 300. If I look at the files many of these are duplicates, for example I have a background image that’s instantiated only once in the code, but is included tons of times in the final assets with lots of different names.
Interestingly on my other mac this doesn’t appear to be the case, or on my Windows box, it’s just this machine that’s doing it. I’m using the latest versions of everything (I did an update last night just to make sure).
Any idea what could be causing this?