I made a fresh install on FlashDevelop and Haxetoolkit were installed with
haxelib install lime
haxelib run lime setup
lime install openfl
And some even simple projects may not work.
- In a simple display image OpenFl project compiled to neko, error is:
when having
import openfl.Assets;
import openfl.display.Bitmap;
import openfl.display.BitmapData;
import openfl.display.Sprite;
error is Type not found openfl.Assets;
In the project.xml I have
<!-- classpath, haxe libs -->
<source path="src" />
<haxelib name="openfl" />
<!-- assets -->
<icon path="assets/openfl.svg" />
<assets path="assets/img" rename="img" />
So im wondering if something is missing? Project properties should I use Neko as platform or Lime, Lime is default and anything or libs that is missing there?
In Project Properties>SDK Default Haxe is 4.2.5, Expected 3.1.3 ? After reinstalling lastest HaxeToolkit and downloading lime libs with it I get Type not found : Main when trying to compile.
- On another project:
Called from lime/tools/ConfigHelper.hx line 71
Called from hxp/System.hx line 653
Called from /Users/runner/hostedtoolcache/haxe/4.2.5/x64/std/neko/_std/sys/FileSystem.hx line 82
Uncaught exception - std@sys_create_dir
Build halted with errors.
Done(1)
- Action script 3 project has a blank field next to Release, cannot compile anything, can it be done say without having Flash player as is removed by Adobe?
DOES IT HAVE TO DO WITH “import” not listing openfl. at all? How do I bring them to the project what is missing?
or I get these (by the way same if I ran in CMD haxelib run lime test windows)
Called from ? line 1
Called from CommandLineTools.hx line 1904
Called from CommandLineTools.hx line 22
Called from CommandLineTools.hx line 124
Called from CommandLineTools.hx line 1589
Called from lime/tools/ConfigHelper.hx line 17
Called from lime/tools/ConfigHelper.hx line 71
Called from hxp/System.hx line 653
_ Even command line:
openfl create project MyNewProject
cd MyNewProject
openfl test neko
will give the above errors, what is not set?