As far as I know, this issue is brought on when a webgl app starts taking too much memory. I don’t think -Dopenfl-disable-graphics-upscaling would contribute to that. If anything I would expect it to decrease the amount of memory allocated…
I haven’t realy looked into how to recover from a context loss event in openfl. just enough to realize it would take a lot of effort
How do we know memory that used on html5 openfl? I try it with http://haxecoder.com/post.php?id=24 the memory always show 0MB. It’s working on flash and android but not html5.