CGContextSaveGState: invalid context 0x0

For my first attempt at creating a Haxe iOS app, I’m trying to run the openfl-samples/3,3,0/features/display/SimpleOpenFLView demo. I compiled it (Xcode 7.0) via the command line

haxelib run lime test “project.xml” ios -simulator -release

but the iPhone6 / iOS 9.0 simulator throws this following error. There is plenty of anguish over the CGContextSaveGState bug on the general internet, but nothing related to OpenFL/lime/haxe particularly. Any suggestions as to what I need to change

Sep 23 13:24:01 SimpleOpenGLView[14270] : CGContextSaveGState: invalid context 0x0. Backtrace:
<-[UIStatusBarItemView updateContentsAndWidth]+33>
<-[UIStatusBarItemView initWithItem:data:actions:style:]+477>
<+[UIStatusBarItemView createViewForItem:withData:actions:foregroundStyle:]+134>
<-[UIStatusBarLayoutManager _createViewForItem:withData:actions:]+163>
<-[UIStatusBarLayoutManager _prepareEnabledItemType:withEnabledItems:withData:actions:itemAppearing:itemDisappearing:]+36
<-[UIStatusBarLayoutManager prepareEnabledItems:withData:actions:]+92>
<-[UIStatusBarForegroundView _setStatusBarData:actions:animated:]+797>
<-[UIStatusBarForegroundView setStatusBarData:actions:animated:]+332>
<__51-[UIStatusBar _prepareToSetStyle:animation:forced:]_block_invoke+360>
<+[UIView(Animation) performWithoutAnimation:]+65>
<-[UIStatusBar _prepareToSetStyle:animation:forced:]+866>
<-[UIStatusBar _requestStyleAttributes:animationParameters:forced:]+391>
<-[UIStatusBar requestStyle:animationParameters:forced:]+437>
<-[UIStatusBar requestStyle:animated:forced:]+90>
<-[UIStatusBar _evaluateServerRegistration]+250>
<__45-[UIView(Hierarchy) _postMovedFromSuperview:]_block_invoke+590>
<-[UIView(Hierarchy) _postMovedFromSuperview:]+544>
<-[UIView(Internal) _addSubview:positioned:relativeTo:]+1967>
<-[UIStatusBarWindow setStatusBar:]+288>
<-[UIApplication _createStatusBarWithRequestedStyle:orientation:hidden:]+340>
<-[UIApplication _runWithMainScene:transitionContext:completion:]+950>
<-[UIApplication workspaceDidEndTransaction:]+188>
<-[FBSSerialQueue _performNext]+192>
<-[FBSSerialQueue _performNextFromRunLoopSource]+45>
<CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION+17>
<__CFRunLoopDoSources0+556>
<__CFRunLoopRun+867>
<CFRunLoopRunSpecific+488>
<-[UIApplication _run]+402>
<UIApplicationMain+171>
<main+229>

Have you tried any other samples, to see if they run, such as “DisplayingABitmap” or “PiratePig”? :slight_smile:

Yes, I tried the media sample - it should just play audio, and the lime-samples SimpleImage ( I can’t recall the exact names as I’m no longer at work). Both produced the same error.

Well according to this page on stackoverflow I can ignore this error so I guess I’ll move on.