I have a recent version of HaxeFlixel running on the latest GIT version of OpenFL and Lime, currently using
TileArray, a beta API that is a bit more similar to the (deprecated)
drawTiles API from OpenFL 3.
Is there anyone (maybe someone familiar with the HaxeFlixel code) who could help polish off this pull request?
The existing code is expecting to
sprite.graphics.drawTiles to layer rendering on the same object.
TileArray works with the
DisplayObject. This means that in order to clear an object, we need to
tilemap.visible = false.
There may be a case (or two?) where HaxeFlixel is expecting a canvas to be clear, but it isn’t.
The Mode demo works well for me, but I notice some minor issues, but I do not know if they are on the Flixel side, or on the OpenFL side.
A couple more sets of eyes on this might help to push it the rest of the way through so Flixel users do not have to use an old version anymore