Just want to check if the bug is happening just in my machine(bad drivers) or if its a bug, if you set to true cacheAsBitmap the DisplayObject is not draw at all.
This is happening in neko/windows as far as I know. Is working in html5. All filters are not working because they use cacheAsBitmap.
Here are some examples, but this is happening even if you dont use shaders or filters, at least on my machine.
To test the examples uncomment in Main, and press space to turn on/off cacheAsBitmap
> //addChild(new SpriteExample());
//addChild(new FilterExample()); //addChild(new TilesheetExample());