After update, some text in game shows weird font I never used
and I found If I revert this change in TextField.hx
everything works normal again
After update, some text in game shows weird font I never used
and I found If I revert this change in TextField.hx
everything works normal again
Could you share what code you use to embed fonts?
They should now work either using the font name (“Arial”) or by using the getFont method (Assets.getFont ("assets/arial.ttf").fontName
)
I’m using HaxeFlixel
I found that If I set font first and then set text Size
this problem will be solved, that’s really weird
so this is FlxText’s code
private function set_size(Size:Float):Float
{
_defaultFormat.size = Size;
_textField.defaultTextFormat = _defaultFormat;
updateFormat(_defaultFormat);
dirty = true;
return Size;
}
private function set_font(Font:String):String
{
_textField.embedFonts = true;
_defaultFormat.font = Assets.getFont(Font).fontName;
_textField.defaultTextFormat = _defaultFormat;
updateFormat(_defaultFormat);
dirty = true;
return Font;
}
private inline function updateFormat(Format:TextFormat):Void
{
#if !flash
_textField.setTextFormat(Format, 0, _textField.text.length);
#else
_textField.setTextFormat(Format);
#end
}
Strange, I guess this is a Flixel bug?
I have the same bug in my app, and I don’t use flixel (or any other game engine). It looks strange - some textfields have incorrect font, while other - correct.
Reverting back “Fix v2 embedFonts behavior” helps.
(by the way, I use lime from haxelib)
Do you know an exact scenario I could use to replicate this?
I will try to create minimal demo project in a few days.
Finally able to reproduce this bug with minimal code - http://blog.zame-dev.org/pub/textfieldbug.zip
Illustration:
Fine on flash and html5 (both canvas and dom modes), but wrong font on native and neko.
To reproduce bug:
P. S. Created as issue in openfl repo - https://github.com/openfl/openfl/issues/492
Thanks for sorting this out! I will try and look soon to see if we can get a fix
One more thing: reverting https://github.com/openfl/openfl/commit/94193db04829ce9df201f5f0727316852fb68646 has no effect since latest openfl / lime updates (previously it “fixes” fonts)
Fixed