mySprite.transform.pixelBounds.height returns 0 in html5.
It should return the
height of the
Sprite without parts of objects outside a mask.
So let’s says I have a Sprite called mainSprite of 100 height. in this Sprite I have a Sprite with a mask of 100 height and a Sprite (the masked one) of 200 height. Everything is a y = 0.
mainSprite.height returns 200. It’s ok.
mainSprite.transform.pixelBounds.height should returns 100 instead of 0.
Is there another way to get the proper height of a Sprite?