I’m porting some AS3 box2d games to OpenFl and I’m noticing some slight discrepancies in behaviour.
Same timestep, upper/lower bounds, iterations, psy Scale & gravity on the world - same size, density, friction, restitution on the circle object created - and yet it bounces totally differently. Both are 60fps btw.
Anyone else experienced this ? Is this a ‘thing’ ?
I’d be happy to integrate changes if you find any discrepancies between the AS3 Box2D and this port – it could be a different Flash Box2D version, or this was notoriously difficult to port, due to many tiny little hidden behaviors. I was surprised certain parts of the Box2D code actually compiled as AS3