Hi everyone!
In the Windows build, if the display scaling is set to > 100% (e.g., 125% or 150%), everything becomes blurry. On Android and HTML5, everything renders sharply, with proper handling of virtual pixels, so this issue seems specific to Windows.
The allow-high-dpi="true"
option is already set in the <window>
tag of the project’s XML file, but the problem persists. I’ve also tried changing the renderer to both cairo
and opengl
, but neither solved the issue.
Given that the majority of modern Windows devices use scaling above 100% due to their high-resolution displays and relatively small physical screen sizes, this seems to be a common and widespread issue.
Is there a solution to this problem?
Thanks in advance for any advice!