Bitmap not appearing correctly on Android [works on neko and mac]

I’ve got a project that is running on mac and neko on the right, but the bitmapData does not appear properly in the Android version.

I embed/link it:

<assets path="Assets" rename="assets" exclude="openfl.svg" embed="true" />

and use it:

var bd = Assets.getBitmapData("assets/PlanetCute/BrownBlock.png");

Any obvious problem?

The black line is from the following (to make sure it’s drawing at all):

graphics.lineStyle( 1 , 1 );
graphics.lineTo(300,300);

(I’ve tried some other xml variations but they’ve just made the android version not display anything.)

Oh, and I get a whole lot of these errors (I’m creating 6x4 bitmaps filled with the same bitmapdata):

E/OMXNodeInstance(  963): getParameter(100663297) ERROR: 0x8000101a
E/OMXNodeInstance(  963): getParameter(100663311) ERROR: 0x8000101a
E/OMXNodeInstance(  963): getParameter(100663297) ERROR: 0x8000101a
E/OMXNodeInstance(  963): getParameter(100663311) ERROR: 0x8000101a
E/OMXNodeInstance(  963): getParameter(100663297) ERROR: 0x8000101a
E/OMXNodeInstance(  963): getParameter(100663311) ERROR: 0x8000101a
E/OMXNodeInstance(  963): getParameter(100663297) ERROR: 0x8000101a
...

Does the same thing occur with the “DisplayingABitmap” sample?

If it does, what type of device are you using? What architecture, what OS version, what model?

The DisplayingABitmap sample does not work on my 64bit x86 API21 AVD. I’ll try something else. Thanks.