Best way to draw lines for native/android?


What’s the best (fastest) way to draw a bunch of lines for native targets (specifically android)?

Right now I’m using Graphics.moveTo() and Graphics.lineTo() on a buffer Sprite, and then BitmapData.draw(). (Because this is much faster than just displaying the Sprite on the Flash target)

The lines vary in colour.

P.S. Same question for drawing polygons.