I have a situation where I need to recognize a mouse click on one mesh and right mouse click on a plane behind the mesh.
FYI, I have implemented the additional middle button, right button mouse events for MouseEvent3D, which work fine.
However due to the Away3D Raycast method of identifying mouse events, where the first object hit fires the event, essentially occluding any object behind, I can’t seem to accommodate different type of mouse events for different meshes.
Is there some method to disable mouse occlusion, or allow for a second hit?