I can’t recall from AS3 days how to rotate child object around its local axes (although I’m almost sure, there is a method for this in Away3D).
Assuming we have parent and child object:
Child object automatically adopts axes of its parent object. So it doesn’t matter if you use:
my_child_object.rotationX = 45;
it still rotates around parent axes.
Does anyone remember how this can be done?
I think it was something with Matrix3D… (not sure)