Audio filters and effects?

Hi !

I am very fond of dynamic mixing and other sound effects (filters, delays, etc.) :mega: Can anyone think of a way of implementing them in openfl ? There’s the buffer manipulation functions in the Sound class, but they’re exclusive to Flash and that’s kind of a bummer :confused:

We do expose OpenAL and Howler.js/Web Audio directly as well. Interested if there’s proposals for improving the core APIs as well :slight_smile: