Asset limit for flash target

Continuing the discussion from [Solved] Project not compiling on Flash:

I’m getting a different error message, but also have traced it to including too large an asset directory (in terms of total directory size, not number of assets, or any individual asset.) The output is here. Do you know what the limit is? So far I’ve only determined that it’s somewhere between 120 and 167 MB.

My first guess is 128.

Seems reasonable, depending on the reason for the limit in the first place. Is it on the roster to increase, any time soon?