.
Are you using ‘nativeOverlay’ in ‘starling’?
.
There is a ‘nativeOverlay’ container in ‘starling’ that can be used to display ‘openfl’ elements. Do you use this container?
.
Is the usage rate of the ‘nativeOverlay’ container high in ‘starling’?
.
nativeOverlay : Sprite
[read-only] A Flash Sprite placed directly on top of the Starling content.
.
.
By the way, how do people create the “UI interface” in “Starling”?
.
Have you created each element one by one? What other visualization software support is available?
.
In HTML5, the “system ui” character can be used to use the default UI font on the system. Does “openfl” also support using the default font on the current device system?
No, web browsers don’t give you that level of control over mobile devices. You can provide a button that enables full screen, but you will not be able to restrict the page to landscape only.
It’s not a browser page rotation, but a full screen and landscape display on my phone. Even if the rotation button on my phone is turned off, I have played some H5 games and it can be displayed in full screen and landscape direction on my phone. Moreover, the screen rotation allowed on my phone is turned off
I’ve read it, but it didn’t say how to convert my image text into a distance field RubyImageMagick?
Do you use these two tools? Where can I download these two tools? Thank you?
.
Does’ starling ‘support using’ shaders’ to outline element contours?
.
Has anyone used it before?
.
Is the “OpenFL” version of “Starling” better and faster in performance and running speed than the “AS3” version of “Starling”?
.
Win10 stopped updating today,
Have you all upgraded to “Win11”?
.
How to publish 64 bit Windows exe?
.
Why are you needing to use PNG as your source for this, and not vector/font? I ask, because if you’re trying to input anything other than black text on white background, I doubt this is an option.
This will vary from target to target, and project to project. But I’d suggest OpenFL certainly has more performance potential. It can compile to native targets, whereas AS3 on desktop and Android runs in a virtual machine.
Keep in mind though, if your AS3 game is running at a solid 60fps, that is likely fast enough.
I’m only running it in a VM, but for the time being, I have no plans on updating to Windows 11.
You might try:
openfl build windows -64
The -64 flag there being the key to a 64bit build.
Perhaps it’s a quirk of translation @785597448, and your intention isn’t being clearly translated, but these “How many people use…” questions have rarely been answered with any meaningful data, because there is rarely any meaningful data to answer with.
I suggest the greater issue is, is the feature in question going to help you achieve your goal? Not whether lots of strangers use it, or not.