Are you still using "AS3 and Air SDK"?

Are you still using “AS3 and Air SDK”?

It is said that the current “air SDK” is optimized very well and has excellent performance?

I use AIR as a debug target
I still do some as3 but everytime I wish I was using haxe instead

Spent the last year doing as3 on a game and didn’t notice any performance improvement, not sure what you’re talking about here ? Also the people I worked with on that game wanted to port it to haxe, simply because haxe opens so many options that AIR misses (c++, consoles, web)

If I remember correctly last time I checked my A* pathfinding code was several hundred times faster on c++ target than on AIR target

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Do you use ‘starling’?

Yes, most of my projects use Starling

Are you using “Starling” to develop games?

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It is said that the new “Air SDK” can use “DX11” and “OpenGL”, while the previous one could only use “DX9”
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The performance of the new “Air SDK” is much higher than before, as a friend who uses “AS3” told me.
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It’s free (with some conditions) to use the Harman AIR SDK under Windows. Perhaps give it a test drive and compare?

I have no experience in this area

Yup, that’s what I mostly use starling for

That’s great! How many years have you been using “Starling” to develop games?

Do you use a ‘physics engine’?

I’ve been using starling since 2012 or something like that

I typically don’t use physics engines but had to a few times