Are you still using “AS3 and Air SDK”?
It is said that the current “air SDK” is optimized very well and has excellent performance?
I use AIR as a debug target
I still do some as3 but everytime I wish I was using haxe instead
Spent the last year doing as3 on a game and didn’t notice any performance improvement, not sure what you’re talking about here ? Also the people I worked with on that game wanted to port it to haxe, simply because haxe opens so many options that AIR misses (c++, consoles, web)
If I remember correctly last time I checked my A* pathfinding code was several hundred times faster on c++ target than on AIR target
Do you use ‘starling’?
Yes, most of my projects use Starling
Are you using “Starling” to develop games?
.
It is said that the new “Air SDK” can use “DX11” and “OpenGL”, while the previous one could only use “DX9”
.
The performance of the new “Air SDK” is much higher than before, as a friend who uses “AS3” told me.
.
It’s free (with some conditions) to use the Harman AIR SDK under Windows. Perhaps give it a test drive and compare?
I have no experience in this area
Yup, that’s what I mostly use starling for
That’s great! How many years have you been using “Starling” to develop games?
Do you use a ‘physics engine’?
I’ve been using starling since 2012 or something like that
I typically don’t use physics engines but had to a few times
