I’ve tried using cacheAsBitmap=true & setting cacheAsBitmapMatrix to an identity matrix for each of the children.
This however results in some unexpected offsetting of the children whenever the container is scaled.
I’ve also tried setting the ‘openfl_disable_graphics_upscaling’ flag. This works when scaling upwards, but not downwards (less than 1.0). There’s also a considerable performance hit compared to the first approach.
I’m simply trying to implement a camera zoom effect in a non-Flash target without redrawing every Graphic when the scale or rotation changes.
How can this be done?