Ah, it doesn’t support OpenGL 2
Perhaps it would be possible to use ANGLE to get this working. That would use DirectX rather than OpenGL for rendering.
I think it would require a few extra files in the project output directory:
https://hg.libsdl.org/SDL/file/63c918e10bd7/docs/README-windows.md#l15
Also, we would need to rebuild Lime using #define SDL_VIDEO_OPENGL_ES2 1 in sdl_config_windows.h