Hi singmajesty,
Maybe I do not understand something, ask for additional detailed help.
I’ve update lime to 2.3.0
I’ve found a file with OpenGL paragraph (but it is placed not in the path that you specify) here:
haxe\lib\lime\2,3,0\legacy\project\include\SDL12\SDL_config_win32.h
After that I’ve changed file - instead of this strings
For a few seconds there was an empty cmd console - and it closes, nothing was happened.
Rebuild windows target of project has no changes with topic issue.
Path to the cl.exe is specified, haxelib update works fine etc.
What else I need to do to enable DirectX for lime?
@Extro you modified the legacy code (legacy\project instead of project) therefor you need to rebuild the legacy ndll lime rebuild windows -clean -Dlegacy and compile in legacy mode lime test windows -Dlegacy.
Thanks ibilon,
Will try to do as you say
The situation is complicated by the fact that my project (game which is almost completed) uses haxeflixel, and I do not know, uses it legacy or not.
And on the other hand - is it possible to know that the game has started on the adapter that does not support OpenGL 2.0 - and simply display a window with attention message about this, or simply close the game without displaying crush window?