Antialiasing in Away3D

Looks like this is the issue:

Sounds like WebGL 2 can support it if we had the extra code to manage it

Just noticed this; thanks for the reply! So to summarize, there is a framebuffer used when the context is not shared, and that is what loses the antialiasing?

Yep that’s it — shared forces use of the same canvas instead of a framebuffer

Hmm… I always use shared context, and never has a problems with mouse events (openfl gui objects over view3D scene works fine)… Maybe, your View3D (Away3D) size differs from stage (OpenFL) size? That may cause a many problems with context sharing, because Away3D will try to resize whole shared context for it’s own size and will cause a conflict.

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It is a different size from the stage. Maybe I can experiment with having it full size; thanks for the input!