I came to this topic with similar intent and can confirm that yes, enabling the shared context works.
My challenge is that doing this makes the Away3d view steal mouse events from other objects on stage. To fix this I attempted to disable shared context again and then access the Context3D (similar to the method outlined on this thread) and set antialiasing that way but it doesn’t seem to work. So I am wondering:
- Has anything gotten easier in this area since this question was first asked, and:
- If I must share my context, can anyone offer tricks to ensure that other UI objects placed on stage continue to respond to clicks, etc.?
