[android] terrible performances, again

BunnyMark, on which I am testing the entire “src/openfl” directory

Narrowing down a little bit.
Everything is working smooth and fine on bunnymark and your openfl mod.
But my game does not pass through the DRAW_QUADS case inside the render function in Context3DGraphics.hx but is calling the DRAW_RECT case, hence poor performance.
How could it be possible? Can I force DRAW_QUADS render method?

I can offer one so far. In the project on the rendered scene, comment out all calls to the Graphics methods, except beginBitmapFill, drawQuads, drawTriangles.

Do not use Graphics methods other than drawTiles, there was the very first rule on openfl_legacy for optimization for android.

Maybe I missed to tell and important thing: I am using HaxeFlixel, but I do not think it messes with openfl rendering methods.
Anyway I have to understand what is DRAW_RECT and why it is used in place of DRAW_QUADS.
Now looking through code if I am using something wrong.