Hi,
I am currently trying to implement a progress bar which fills based on the progress of the sound playing. The playback position is being reported correctly by the sound channel, but the sound itself reports a length of 0. This length is reported fine when targeting flash. I have tried using ogg and wav files when targeting android and both show an incorrect sound length.
Is this a known issue? If so, is there any estimate on when a fix will be implemented or if there is a workaround to get the sound length?