[android] FPS drop when the user presses the home button

When I test my application on an average android device it runs smoothly without any major fps drops, but when I press the ‘home’ button and then return to the game the fps drops big time and it doesn’t return back to the default fps (60).
I’m using openfl 4.7.3, lime 3.7.2 and nme 5.6.4.
Any suggestions are welcome, there is no wrong answer.

Would you mind trying a more recent version, and seeing if it behaves differently? We upgraded SDL since that version (I believe) which may help Android perform better