Android crash get_temporary_buffer

There is a crash showing in my developer console for all my android apps. That crash concerns around 1.2% of sessions daily and happens in

The crash is signal 11 (SIGSEGV), code 1 (SEGV_MAPERR)
I have used addr2line to demantle the backtrace but all I got was:

std::pair<double*, int> std::get_temporary_buffer<double>(int)


unsigned int* std::__copy_move_backward<true, true, std::random_access_iterator_tag>::__copy_move_b<unsigned int>(unsigned int const*, unsigned int const*, unsigned int*)

It doesn’t look like a problem with my apps. Is this issue known?

Is it possible it is out of memory?

I’m almost certain that no it’s not the issue. This crash seems to happen during app launch even for very simple games and both pure OpenFL and Flixel. The devices are also very random from low end to high end phones and tablets.