Yesterday I have updated my game with an increase in the api version to 30 and many of my players only started seeing black screens instead of playing.
In OpenFL you should copy AndroidManifest.xml in your project and after that in project.xml to set this tag : <template path="AndroidManifest.xml" rename="app/src/main/AndroidManifest.xml" /> with the path ot the AndroidManifest.xml
I used the AndroidManifest by your link and the problem was partially solved, but it seems that the game opens in portrait mode, although I specified landscape in the manifest android:screenOrientation=“sensorLandscape”.
On other API versions everything still works correctly. What could be the reason?
After switching to api 30 i still have rendering issues.
On some devices, the picture is scattered, rendered in pieces. Especially during twins or when rendering large objects. Some players have faced a black screen. Sometimes crashes happen.
It seems to occur at random times or on random devices. But some players face this all the time. I haven’t come up with any pattern yet.
It is especially disappointing that there was no such problem on API 29.