I’ve decided to abandon a neko build for my project because it can’t handle the vector timeline art, and converting everything to bitmaps isn’t feasable. Is it possible to configure my haxe project to create Win/Mac projector version of my haxe project? Should I just cut my losses and convert it to an as3 Air project?
Have you tried C++? It tends to perform much faster than Neko, and may work well enough?
It is possible to target AIR using the OpenFL Flash target, but it’s not officially supported